2. Get the console commands mod. 05. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 95见站内搬运链接). Use beam weapons and nothing but beam weapons. 0 WIP). 2) None of this crap is designed or balanced for the player to be able to use it. -General cleanup of console commands, code and files. e. « Reply #4 on: March 31, 2021, 12:40:17 AM ». It only triggers once though, so if you already saw and forgot where it was you're screwed. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Uploaded: 12 Dec 2018 . I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. e. Setrelation player pirates 50 would make them like you a lot. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. The previous list showed an infinite number of variants. Losing control of an active coronal hypershunt without following proper shut. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Also, you can type "help" and "help all" to get a list of commands and "help list (or any other command)" to get a description of that. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. You need an alpha core. SpaceMarine_CR • 2 yr. 04. That will add a stable location at the player fleet's current position. r/VitaPiracy. Add a Comment. An unofficial developer's console for Starsector. This mod worked great before (and thanks to the tutorial I even made my own. 0 13. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. Mods are listed in alphabetical order within their. Console. 1. 1 is up. vanilla mean you doesn't need any input file/mod or changing/modifying any setting on source code, the titles w/command doesn't give sufficient enough information about how you get them in the first placeTopic: [0. This mod adds allows you to build more buildings on a colony. ago. Build a heavy industry, add on a pristine nanoforge. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". With the command addspecial ship_bp valkyrie. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. ) Find the planet that you want to edit. View mod page; View image gallery; Archean Order. Commander; Posts: 211; Re: [0. 96a] Console Commands v2023. If you put 20 it doesnt add 20 it sets it as 20. • 2 yr. Utilities ; By ALazyWizard; 1. WS for forward and back, QE for strafing, and AD for rotation. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). 2Donations. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. ago. The Omega have a relationship of unclear nature with the Remnants. 04. json. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color. 9. Re: [0. It's not quite a fully passive ability. 5 extratential lanestate union 0. 96a] Console Commands v2023. Step 2. 95a] ClearCommands 1. It also adds dependency tags to mod_info. This means supplies are normal for everything in the game, except ships use half their vanilla amounts for maintenance. Try copypasting into Console Commands. With our comprehensive installation and usage guide, you’ll be able to install and use [0. And if you ever want to find something like items or commodities you can "list items" or "list specials. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. The only ways I know without tinkering with config files are the console commands mod and epta tech. Well, two things. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. Console commands are a pathway to many abilities some consider to be irresistible. Hypershunt Taps have a base price of 300 000 credits. Changelog: 0. It feels better than just getting lucky or using a console command. Once in the game, you can summon the console with control+backspace and enter your commands. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. 3 - Use "save copy" to create a new save file. 0 WIP 7. Go into your save, into campaign. you can get get the gown without console codes. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). I am using the newest version of Console Commands, running 0. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. parseInput(Console. But what i want is to spawn one, not locate. Tools, guides, and other resources. 3 - fixed thingy where new old portraits overrode some vanilla portraits - added some logging and a null check to nonevent fleet handler 3. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. ago. Remember the number is a set value NOT adding an amount. However, I don't know how you'd do it in an existing scenario. 86. Once in the game, you can summon the console with control+backspace and enter your commands. runcode PlanetAPI star = ( (StarSystemAPI) $loc). instead i was thinking i would just give myself the faction blueprints via the console commands mod. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. runcode Global. You want the: list ships command. Any help would be awesome! Thanks!~. Quetzalcutlass. Auto correct sucks sorry addindustry is the command. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Instructions. 2. Thanks for the help. This happens both in a game that was created in 0. The Remnant Battlestation can spawn. console. Author Topic: [0. - ModInfo, shows detailed info about a mod, including what ships, fighter. Run list specials and pick whatever BP you want. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. You can spawn fleets with SpawnFleet. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Hopefully this helps some of you. If I try storage\clear ships\ it says no such command. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. ago. addCustomEntity (null, null, "inactive_gate", "neutral"). Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Once in the game, you can summon the console with control+backspace and enter your commands. setRelationship(pirates. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. I suggest you download the console commands mod and do the same btw. Storageclear says the same thing. High Command: 3x colony size. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. Ms. "list ships" then find the name of the ship. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. removed: the sound robot forge played. The Hypershunt Tap is a special item. Then type in help for all the command lists. from the list below): Go to the system view and select a planet. java. This mod adds a ton of new console commands that can be used in your Starsector campaign. The only thing Starsector would benefit from releasing on steam would be even bigger modsAn unofficial developer's console for Starsector. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. getSector (). Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. 1. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. typeing in just clear simply clears the console, not my storage. For a full list of supported commands enter. 1. There are console command mod, it allows you to put any command to your game with easy. Is that a mod?Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. (except redacted and others with the no recover. 1 - Create all your planets using the spawnplanet command. I come back and I encounter this bullshit pretty much immediately. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Namingly Clear, and Clear ships. NOTE: do not use ship name. While not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. With no planetary features, a planet will have no districts. 95. I recommend you to re-download the mod it might fix it somehow. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. "list blueprints" to list all the game's available bps and bp packages. An unofficial developer's console for Starsector that can be summoned with control+backspace. BAD_SYNTAX). Elevate your Starsector gameplay with the [0. json line 395 "baseShipRecoveryChance":0. "addofficer personality level faction name" are all things you can customize, though faction just changes. It doesn’t consume it. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. You need an alpha core, fuel, and machinery (and a. Download v1. Console Commands-2-2023-05-05-1683408841. 2 (2021/03/27) [Starsector Mods][0. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. 0. However, it will not work with a LunaLib version less than v1. 4-RC3 16. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. I use mouse and keyboard to control the ship in combat. This button appears top of Shut Down. 95 starsector compatible nerexelin, i'm stubbornly playing on 0. i guess every planet as ID for description too, so you will have to find it by ID. starsector-coredataconfigsettings. PanseloNomad • 4 mo. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. It used to be called Starfarer. 91a :) ). interesting (and very orange) results. Good for when you have a great system, but absolutely no stable locations. Console commands mod: "addstablepoint". If your automated fleet relies on the computing power of the rest of the. -Flexible graphing tool. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. 14 - Extra flavor for ships, crew, and NPCs. Console Commands 3. After that, scroll down till you find the hullmods, and remove high. This mod adds a developer's console to Starsector that can be summoned with control+backspace. can't open the console Version: Console Commands v2021. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. ago. lazywizard. . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It has a command to add a set amount of ordinance points to all the ships in your fleet. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Overall, it isnt sustainable. 10. - Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Step 3: Press Control+Backspace to open the console. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Console Commands Elevate your Starsector gameplay with the Console Commands Mod , the choice for serious players seeking advanced features and customization options. The devmode console command is turning off. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 96a] Special Hullmod Upgrades v1. View mod page; View image gallery; Legacy of Arkgneisis. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Three types of objective exist: the comm relay, nav buoy and sensor array. A new build is up, grab it here. 04. I wouldn't count this as cheating either. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. 2. Continue Reading [Starsector Mods][0. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Previous 1 2 Next. r/starsector • 19 days ago. And Jangala will no longer have the habitable condition. -Added an argument for console command RCSWApplySecureMarkets for selecting what type of markets get Patrol HQs (same config as SMaddPatrolHQ)-Added two new console commands, RCSWForceDoctrineUpdate and RCSWGetMarketScores. 9a] Console Commands v3. Put it in the mods folder and make sure it's tagged in Starsector's launcher. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. 1. lazywizard. How to use console commands? I tend to use it for only one thing - blueprints. zip(Console Commands v2023. in descriptions. Feel free to add to this page should you uncover any new information or a correction for previous information. OrganEntrepreneur • 1 yr. Kryptm4n • Additional comment actions. 1a RC3. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. (SO fleet, carrier heavy, low tech derelict fleet), and would like to avoid cheating via Console Commands. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. The console will then explain the command and possible ways of use. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Console commands just gives you a console similar to older games like TF2 where you can press "`" and bring up a menu for noclip or godmode type things. exe as usual to start the game using 64-bit Java with newly-increased. Forward time to see changes. - devmode console command, toggling dev mode off. 7. And if you make it a separate mod instead of modifying DME, that tag isn't going to change, so it'll keep working forever. Main article: Console commands. . This will require Alpha core, some fuel and machinery. That's due to the rewrite of the game's launcher in the last Starsector update. The following commands are added: SpawnStableLocation: Spawns a. 0. 1. e. Thanks. Download. The mod supports version checker, combat radar, simulator overhaul and more. For a clear conscience, jettison the materials you would have spent creating a second stable point. Starsector > Mods > [0. This will give you a whole list of commands that are available. Don't give it the opportunity. Re: [0. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. Click Command at the bottom of the screen and then select Doctrine. 95. DontFearTheReapers • 2 yr. View community ranking In the Top 5% of largest communities on Reddit. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 2a] Console Commands v2. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Starsector Colony Guide – Getting Started. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. I believe it's "survey /all" and everything is revealed. This (along with many other settings) can be changed by running the Settings command. Thread necromancy just to say thank you, lol, it works. The only thing Starsector would benefit from releasing on steam would be even bigger modsA console script for Starsector. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. 05. Now, the problem would be the balance and being able to leave it around a planet to exploit. 34. Starbound Item ID List. 0. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. also it doesnt need a different shield, its already stupid. Hostile Activity is a major event in Starsector. Table View. This tutorial explains the very basics of adding and modifying planets in Starsector. Item ID - Name of Item. NullPointerException. New commands: - Clear, clears the text from the campaign pop-up. Colonies are player-owned settlements on planets within the sector. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). - Rout, forces the enemy side into a full retreat. getId(), -0. A mod for Starsector that allows you to run commands in the game using a custom overlay. console. Two new commands, some bugfixes, and in-combat message support. Code. Run this runcode with console commands. mansaf2001. "addship blank" where the blank is the name of the ship. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 95, the Hypershunt Tap can be. Coronal Hypershunt within 10 light-years. - fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector. This is installed just like any regular mod. out. In dev mode you can find it using “list specials” then use “addspecial [item id]” and you’ll get it. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. json. 0. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. - Automatically log the location of Comm Relays located outside the Core Worlds. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 7. But you cannot, because it has no "market". Would it be possible to have it save the last few (5 or 6) unique commands? 2. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. bobkiller410. A "market" in the game logic is a planet already colonised with a faction. Look in the settings file for more information. It's only completed 25% of it's training, but already producing some. redduck12 • "mod" "author" • 3 yr. 77 kB, 283x490. Dev build (July 12, 2020) Pre-release. Reply More posts you may like. 3. getStar (), 150, 3600, 170, 200, 250, Terrain. using console commands to give myself blueprints so i added some new mod factions but i dont want to restart my game. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Make sure you make a backup first, in case you do anything wrong.